The AK-47 still owns entry fragging in CS2, but the rest of the rifle pool has clear roles depending on economy and side. Here’s the no-nonsense tier list for taking space.
s1mple didn’t dominate by swinging every corner — he won by making enemies walk into his crosshair. In CS2, that old-school angle discipline still farms careless peeks and bad timing.
Most CS2 players burn utility on autopilot, and the worst offender is the molotov. Here's what to throw instead if you want more rounds and less wasted money.
If the other team knows the Mirage Connector smoke, the usual passive hold gets farmed fast. Here’s how to vary your angle, punish the follow-up, and keep mid from collapsing.
Jiggle peeks are still one of the dirtiest ways to win CS2 duels, especially in subtick. Here’s how to use them to bait shots, gather info, and punish overconfident holds.
Vertigo CT sides get thrown by panic rotations more than aim duels. Hold your anchors, read real commitment, and make Ts spend utility before you move.
Climbing CS Rating in solo queue isn’t about looking smart — it’s about picking roles that create space, win trades, and control rounds. Entry, second entry, and anchor are the real grinders’ picks.
Dust2 in CS2 isn’t just a visual remake of the CS:GO classic — it plays sharper, faster, and a lot less forgiving. From subtick fights to utility timing, here’s why the map feels so different now.