The AWP looks powerful, but bad buys kill rounds before the first peek. Here’s when the big green is worth it — and when a rifle is simply the smarter play.
ZywOo and m0NESY both make the AWP look broken, but they win rounds in different ways. One plays for timing and map control; the other plays for pace, pressure, and nasty re-peeks.
Overpass has never been an easy AWP map, but CS2 makes the pain sharper. Between subtick peeks, tighter economy pressure, and awkward sightlines, the sniper has to do more than just hold an angle.